Quote Originally Posted by skate4ever View Post
It looks like you really don't know what you want, so let me just ask you three questions:

According to your suggestion,

1) How would you score a jump with 2.6 rotations?

2) How would you score a jump with 2.4 rotations?

3) How would you score a jump with 2.2 rotations?
Oh, I know exactly what I want. Perhaps I have not clarified myself enough.

Before I answer your question, though, we need to talk about rotation. Rotation should be counted from the point that a jump leaves the ice. It is standard for a jump to pre-rotate on the ice up to 1/2 turn before leaving the ice. For the sake of what you are asking, I will assume the rotation you are counting is rotations from the point that the skater "started" the jump (not left the ice), and that the jump left the ice 1/2 of a rotation into the jump.

Which would mean:

1.) This would be marked as an underrotated Triple

2.) This would be marked as a Double

3.) This would be marked as a Double