1. 0
Originally Posted by skate4ever
It looks like you really don't know what you want, so let me just ask you three questions:

1) How would you score a jump with 2.6 rotations?

2) How would you score a jump with 2.4 rotations?

3) How would you score a jump with 2.2 rotations?
Oh, I know exactly what I want. Perhaps I have not clarified myself enough.

Before I answer your question, though, we need to talk about rotation. Rotation should be counted from the point that a jump leaves the ice. It is standard for a jump to pre-rotate on the ice up to 1/2 turn before leaving the ice. For the sake of what you are asking, I will assume the rotation you are counting is rotations from the point that the skater "started" the jump (not left the ice), and that the jump left the ice 1/2 of a rotation into the jump.

Which would mean:

1.) This would be marked as an underrotated Triple

2.) This would be marked as a Double

3.) This would be marked as a Double

2. 0
Originally Posted by i love to skate
It would be much easier to have a discussion if you didn't ignore the points that were being made. You continue disregard everything that proves you are wrong. Sometimes, we have to realize there are no Weapons of Mass Destruction.

Originally Posted by i love to skate
If you don't think skaters try and underrotate a jump I don't know what to tell you. It is easier to do so they continue doing the same technique and cross their fingers that it won't get downgraded.
If the skater isn't being downgraded every time then clearly they aren't trying to underrotate and are actually achieving a sufficient amount of rotation at times.

If they are being downgraded every time, then they need to work harder. Even with underrotated jumps being worth more, they will likely just lose to good skaters who fully rotate their jumps.

Originally Posted by i love to skate
I am not confused about an underrotated jump being done (yes even when it is 1/4underrotated I can tell)
Ah, but this is the other problem. You can't always tell exactly when a jump is underrotated or not. Nobody can. Sometimes it takes slow-motion replay to know for sure and even then there will be disagreements about whether or not it should be downgraded.

It is NOT good for the sport when skaters are losing a massive amount of points on the whim of the tech specialist.

Originally Posted by i love to skate
and I also know it is easier to underrotate a jump than to fully rotate one (I've done both).
Of course it is easier to underrotate than fully rotate.

It is not easier to underrotate and land cleanly than it is to rotate slightly more and not even try to land, however.

Again, throwing yourself into a jump and only trying to get rotation is not the most difficult thing once you have reached a certain level of skill. Landing is the harder part. Every top male skater has rotated a Quad at some point during their practices.

3. 0
Originally Posted by Blades of Passion
Originally Posted by skate4ever

1) How would you score a jump with 2.6 rotations?
2) How would you score a jump with 2.4 rotations?
3) How would you score a jump with 2.2 rotations?
1.) This would be marked as an underrotated Triple
2.) This would be marked as a Double
3.) This would be marked as a Double
a jump with 2.4 rotations deserves more points than a double,
because the former requires more "skill" than the latter, no?

4. 0
There have to be boundaries.

The qualification of Double, underrotated Triple, and Triple is enough.

The difference between a Double jump (2 "rotations") and an overrotated Double jump (possibly 2.4 "rotations") is not enough to make a distinction. If the skater is getting between 2.5 to 2.75 "rotations", though, that shows a very clear attempt at a Triple and should be scored on a higher level. With that amount of rotation, the skater is at least getting past the half-way point of the circle.

**Btw, it really bothers me to talk about rotation in the terms you are using. The base line of a Triple jump is really 2.25 rotations in the air.

5. 0
Originally Posted by Blades of Passion
It is not easier to underrotate and land cleanly than it is to rotate slightly more and not even try to land, however.

Again, throwing yourself into a jump and only trying to get rotation is not the most difficult thing once you have reached a certain level of skill. Landing is the harder part. Every top male skater has rotated a Quad at some point during their practices.
But does any skater truly do that? Does anyone really try to do only the rotations and say "to hell with the landing"?

To use a similar argument you are using, every skater has incentive to still try to land a jump even if they have barely managed to do the required number of rotations (just as you argue that penalizing underrotated jumps less wouldn't remove incentive to still try for the full rotation and landing.)

What if a skater who is frequently underrotating jumps that are being landed cleanly would, more often than not, fall on a fully rotated triple? Then it becomes a trade-off, and a decision has to be made about which is (or should be) valued more.

Originally Posted by Blades of Passion
**Btw, it really bothers me to talk about rotation in the terms you are using. The base line of a Triple jump is really 2.25 rotations in the air.
I am curious to see where this guideline is written. Could you show me an ISU guideline concerning this? I'm not challenging you, but I guess I would like to see the rule for myself.

6. 0
Originally Posted by prettykeys
But does any skater truly do that? Does anyone really try to do only the rotations and say "to hell with the landing"?

I am curious to see where this guideline is written. Could you show me an ISU guideline concerning this? I'm not challenging you, but I guess I would like to see the rule for myself.
For your first question, Jeff Buttle at the 06 Olympics is a case in point to this. He KNEW there was no way on God's green earth he was going to land the quad attempt, but he threw it out there hoping to get enough points with the fall to make the podium.

Minimum of 2.25 rotations in the air comes from the prerotation of 1/2 a turn (look at any loop take off or sal, toe loop) and a 1/4 turn allowable on the landing.

7. 0
Originally Posted by mskater93
For your first question, Jeff Buttle at the 06 Olympics is a case in point to this. He KNEW there was no way on God's green earth he was going to land the quad attempt, but he threw it out there hoping to get enough points with the fall to make the podium.

Minimum of 2.25 rotations in the air comes from the prerotation of 1/2 a turn (look at any loop take off or sal, toe loop) and a 1/4 turn allowable on the landing.
I know about the 1/4 turn underrotation that is allowable; but is the 1/2 turn allowable on take-off a standard rule? Also, is it distinctly made clear that these two rules can be combined? Because these two rules, it seems to me, can be made applicable on separate counts and not necessarily together.

I'm not a skater or an expert on ISU rules, which is why I'm confused.

8. 0
I for one don't get the uproar over Blades of Passion's rather mild proposal for revising the penalties for underrotation.

A year after the ISU came out with the "e" call, they decided to scale it a little by adding the "!" So a clear and ergregious wrong edge gets the full penalty, and a slight or questionable wrong edge gets a somewhat smaller penalty.

Now Blades of Passion is advocating a severe penalty for underrotating by more than 180 degrees, and a not-so-severe penalty for underrotating between 90 and 180 degrees. What's so bad about that?

9. 0
Seriously, I just want to see the reference. I believe that the 1/4 underrotation is allowed, but I want to see exactly where this (and the other rules) are officially covered.

2.25 revolutions in the air for a triple jump sounds excessively low.

10. 0
Originally Posted by prettykeys
I am curious to see where this guideline is written. Could you show me an ISU guideline concerning this? I'm not challenging you, but I guess I would like to see the rule for myself.
This is one of the problems - there isn't a rule.

Rotation is not defined in the ISU guidelines. The only thing it says is that a jump which is more than 1/4 turn short shall be downgraded.

However, factually, it is standard for all jumps to take off from the ice up to 1/2 rotation after the jump started.

Hence a "Triple" is really 2.25 rotations in the air, at minimum.

A "Quad" is really 3.25 rotations in the air, at minimum.

11. 0
While I agree most of the skaters don't do full 3 rotations, I don't agree with your interpretation.

Unless it is noted in the rule, it should be taken as it is written.

If nobody makes it 2.75 turns in the air, nobody should take the full credit for it.

But in fact, I believe there are skaters who do 2.75 or more rotations in the air.

There're many male skaters with delayed rotations who do that.

Look at this examples of 3lutz and 2A, going thru frame by frame, her rotation seems to be within that 1/4 margin or better.

(the following 2 are animated gifs so I changed it to be downloadable from inserted images as they're a bit too big for inserts - 3 & 5 MB)

http://www.box.net/shared/06os5kfkj3

http://www.box.net/shared/oktge6arog

Isn't this 3A?

http://www.box.net/shared/static/4y2u61sa8a.gif

Also, check out this beautiful jump by Peggy Fleming.

Originally Posted by Blades of Passion
This is one of the problems - there isn't a rule.

Rotation is not defined in the ISU guidelines. The only thing it says is that a jump which is more than 1/4 turn short shall be downgraded.

However, factually, it is standard for all jumps to take off from the ice up to 1/2 rotation after the jump started.

Hence a "Triple" is really 2.25 rotations in the air, at minimum.

A "Quad" is really 3.25 rotations in the air, at minimum.

12. 0
Originally Posted by hellcat
While I agree most of the skaters don't do full 3 rotations, I don't agree with your interpretation.

Unless it is noted in the rule, it should be taken as it is written.

If nobody makes it 2.75 turns in the air, nobody should take the full credit for it.

But in fact, I believe there are skaters who do 2.75 or more rotations in the air.
Yes, exactly. I do not agree with the 2.25 air rotation = triple jump analysis. It's far too little.

I'll accept 2.5 total air rotations at minimum. A skater can pre-rotate 1/4 and then underrotate 1/4. Or they can (if it is so standard, but I'd imagine it'd look REALLY weird) pre-rotate 1/2, but they'd better fully rotate on the landing.

13. 0

Vaughn Chipeur, not even a top male competitor. He's doing (what looks to me) less than 3 rotations in the air, but more than 2.5.

14. 0

Stephen Carriere seems to be doing a 3axel with 3 rotations in the air (making it 0.5 off the target 3.5 rotations required, so consistent with the standard I'd like--I have no idea why it says 'quad' as a tag)

15. 0
Originally Posted by hellcat
If nobody makes it 2.75 turns in the air, nobody should take the full credit for it.

Unless it is noted in the rule, it should be taken as it is written.
That's the problem, though...there isn't anything written.

Nobody does 2.75 rotations in the air for the Loop, Salchow, and Toeloop.

For the Lutz and Flip it is different, the technique varies a lot more on those, but (especially among Ladies) 2.75 rotations isn't at all the norm for those jumps either.

---

Originally Posted by prettykeys
Yes, exactly. I do not agree with the 2.25 air rotation = triple jump analysis. It's far too little.
You can't "not agree" with it. That's simply how jumps are done.

2.25 rotations is not ideal, but that is the minimum amount (1/4 turn short) needed to be considered a Triple jump.

Originally Posted by prettykeys
I'll accept 2.5 total air rotations at minimum. A skater can pre-rotate 1/4 and then underrotate 1/4. Or they can (if it is so standard, but I'd imagine it'd look REALLY weird) pre-rotate 1/2, but they'd better fully rotate on the landing.
Look at the slow-motion for almost any Loop, Salchow, or Toeloop. 1/2 turn of pre-rotation is universally the norm for those jumps. It's not "weird", that's just how they work.

Originally Posted by prettykeys

Stephen Carriere seems to be doing a 3axel with 3 rotations in the air (making it 0.5 off the target 3.5 rotations required, so consistent with the standard I'd like--I have no idea why it says 'quad' as a tag)
No Triple Axel in the history of the sport has ever rotated 3.5 times in the air.

Alexei Yagudin has pretty much the best Triple Axel ever (as seen in the animated gif posted by hellcat) and he gets 3.25 rotations in the air at best.

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