
Originally Posted by
feraina
I re-watched Mirai's LP, and noticed something about the UR calls.
Since what determines downgrade or not is whether there the landing is more than 1/4 rotation short or not, it's critically important to say that's 1/4 rotation with respect to *what*. One might have thought the natural reference is the line that you can draw from the last point of contact for take-off and first point of contact for landing. That's what I've always thought anyway.
But that doesn't seem to be what the CoC tech panel was using. They drew a line based on the tracing of how the skater came out out the landing, and looked at how much rotation was on the ice before the skater straightened out. So it's a totally different reference line. That means that a skater can rotate 3 times in the end, land, then rotate an extra half a turn on the ice, and that jump would be downgraded -- whereas in the first, it wouldn't be.
Mirai belongs to that unfortunate category. Well, she typically gets full rotation or less than 1/4 UR in the air, but she lands on the wrong edge, as fairly4 already mentioned, so then she has to switch onto the outside edge to come out of the jump, and it is the switching of edges that makes her landing have that hooked look, and it also makes her rotate on the ice greater than 1/4 turn, hence all the downgrades. This latter criterion for downgrades also means that it doesn't matter how much distance, height, or rotation is covered in the air, all of which Mirai has abundance of -- but rather something like landing-edge and run-out matter a lot. So exactly as fairly4 said, she really has to work on her landing edge, and that means having her weight right over that landing blade during rotation and during landing, and not let her center of mess shift a little toward the middle so that she falls onto the inside edge upon landing. I hope Frank Carroll is going to work with her on that!
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