All technical elements receive a GOE score from the judges ranging from -3 (done very poorly) to 0 (done adequately) to +3 (done exceptionally well). The criteria for GOE depends on the element. A GOE of 0 means the element received its base value. Though the ranking of GOE can be -3 to +3, depending upon the base value of the element, the bonus or deduction for GOE can be anywhere from 0.3 to 1.0 for each + or - accumulated. Any positive or negative skills demonstrated are cumulative within the GOE. For instance, a lutz jump done with an unexpected take-off, and good technique on all four phases of the jump is considered +2 (for example) but the skater flutz'ed the jump, which is -1. This would give the skater +1 GOE overall. The sole exception to this is a fall on a jump, which is an instantaneous -3 GOE on the element regardless of any other positive qualities in the jump. Following the breakdowns of the Technical Elements in the following section I list a few examples of ways the skater may receive positive or negative GOE. They are not a complete list, but merely there for quick reference.
On any given judging panel, the computer randomly selects 7 or 9 of the judges (depending upon how many judges are on the panel) as the marks that will count in the actual points given. Out of these the highest and lowest of the marks will be thrown out and the remaining ones averaged out to give a GOE number. Sometimes the GOE is a clear cut +1.0. Sometimes it can be miniscule such as a -0.04.