I wouldn't have a big issue with flutzes being scored as flips or lips being scored as lutzes, but then you run into the balanced program element issues. If a skater flutzes (and some skaters only do it sometimes, so they aren't expecting to take off on the wrong edge) and that lutz attempt gets called as a flip, that is going to result in zero points for the final flip in the program if there were also two flips. That is not a fair punishment for a slight change of edge on a jump takeoff. When you look at the value of a flutz after -GOE, it is going to be less than the value of a flip, so it's fair, IMO.
As for falls, how could anyone find it fair to negate an entire element just because the skater falls at the end of it? That's like saying your life was worthless because you died at the end. But seriously. . . A jump is made up of the takeoff, the rotation in the air, and the landing. There is no way that a fully rotated triple axel with a bad landing (i.e., loss of balance on landing that leads to a fall) should get the same score as a waltz jump. Only the best skaters in the world can fully rotate a triple axel, whether they stay upright on the landing or not.
If your major concern is what disrupts the program for the viewers, you might prefer ice shows and exhibitions, where they never attempt anything very difficult and hardly ever fall.
Last edited by vlaurend; 02-04-2010 at 06:57 PM.
For the fall alone the judges would take off -3 GOE and for the wrong edge they would take off -2. However, the lowest you can get is -3, so if the skater got -3 for the fall they judges cannot take off any more for the wrong edge.
After factoring, this results is a loss of 1.0 point in GOE, bringing the total for the element down to 0.9 points.
Then they apply the extra -1 point fall deduction.
Grand total for the element: negative 0.1 points.