I agree with this completely, however, I think the main issue I have is with the rules as they are curerntly written. I don't understand the logic of, for example, lambiel practically sitting down and putting a hand down on a quad that was less than 1440 degrees rotated (but not more than about 45 degrees short), receiving far more points than a quad that is about 1340 degrees rotated but is landed on one foot with some flow out.
It's a difficult one to try to fix and whenever i try to think of a fix i created more problems that need fixing, but one thing i'd like to see is a cumulative -GOE with a maximum scale of greater than 3 (probably more closer to 5 or 6) so that if you under-rotate and fall on a triple flutz, you are hitting the maximum.
Ant
ITA and I think we have the current rules because they were the ones that the majority could agree on when the system was created. I certianly wouldn't be opposed to increasing the GOE range and defining it so that for falls on an element the element is scored zreo. The current system is basically a seven point scale so the question becomes should it be even around the zero GOE point or asymetric.
We can debate what the rules should be but until the ISU decides to revise those rules the current ones are what the skaters have to work within and any skater who expects to do well needs to focus their energies on reducing the possibility of having a call go against them. If the system changes down the road then the skaters revise their priorities.