In fairness to Joubert I'm tired of hearing he's only got quads. The guy has worked hard on his spins, and he's now one of the better spinners in the field.
But I think the issue is that the quad requires a lot of stamina nobody's been able to do a quad and all the high level stuff at worlds in four years) that says something about the quad's difficulty. Which shouldnt' be pooh poed as nothing. The Quad is very high risk. I'd like to see it worth more.
However, maybe some should also strategize abuot perhaps doing a little bit less difficulty in footwork/spins and go for more difficulty in the jumps. I.e maybe do an easier level 2 footwork sequence, and then go for a harder one (after you've done the jumps at the end). Maybe do one easier spin (and do two harder ones at the end, after once again the jumps are done. A jumping layout like this would get HUGE base value, something like 17 points higher than something like Evan's, and would likely get high GOE too.
Quad toe/2toe
Quad toe
3loop/3sal sequence do this early because if you miss the sequence you can add it to a 3flip or a 3lutz...
Second half
3axel/3toe/2loop
3axel
3lutz
3flip
double axel
It is difficult because it may seem like throwing points away to easy up on the spins/footwork, but it may help stamina wise...Just make sure do at least one level four spin at the end of your program, and have the appropriate levels in the short program. And you can answer the Chan's by saying, I CAN do level 3 footwork because I did it in the short, but I'm strategizing to do a little easier footwork so that I can get do some harder jumping passes (lol)
But I think the issue is that the quad requires a lot of stamina nobody's been able to do a quad and all the high level stuff at worlds in four years) that says something about the quad's difficulty. Which shouldnt' be pooh poed as nothing. The Quad is very high risk. I'd like to see it worth more.
However, maybe some should also strategize abuot perhaps doing a little bit less difficulty in footwork/spins and go for more difficulty in the jumps. I.e maybe do an easier level 2 footwork sequence, and then go for a harder one (after you've done the jumps at the end). Maybe do one easier spin (and do two harder ones at the end, after once again the jumps are done. A jumping layout like this would get HUGE base value, something like 17 points higher than something like Evan's, and would likely get high GOE too.
Quad toe/2toe
Quad toe
3loop/3sal sequence do this early because if you miss the sequence you can add it to a 3flip or a 3lutz...
Second half
3axel/3toe/2loop
3axel
3lutz
3flip
double axel
It is difficult because it may seem like throwing points away to easy up on the spins/footwork, but it may help stamina wise...Just make sure do at least one level four spin at the end of your program, and have the appropriate levels in the short program. And you can answer the Chan's by saying, I CAN do level 3 footwork because I did it in the short, but I'm strategizing to do a little easier footwork so that I can get do some harder jumping passes (lol)
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