Re: On the Half Loop
Jump combinations like that still aren't given enough credit. Nobody is going to do a half-loop into a Triple Flip on the end of a jump rather than just attemping a Triple Toeloop with the way the rules is written right now. The half-loop taking up a combination slot is problematic. Why do a jump that only scores you .5 when you can do a Double Loop that scores 1.8?
This is the system they should be using to properly score combination jumps:
*First Jump (for less than a Triple Axel) - receives no bonus if the second jump is a single, 5% bonus if it’s a Double, 10% bonus if it’s a Triple, 15% bonus if it’s a Quad.
*First Jump (for a Triple Axel or Quad) - receives no bonus if the second jump is a single, 10% bonus if it’s a Double, 15% bonus if it’s a Triple, 20% bonus if it’s a Quad.
*Second Jump (if it is a Toeloop or Salchow) - receives a 10% bonus if the first jump was less than a Double Axel, 15% bonus if the first jump was less than a Triple Axel, 20% bonus if the first jump was a Triple Axel or Quad.
*Second Jump (if it is a Loop or Flip) - receives a 15% bonus if the first jump was less than a Triple Loop, 20% bonus if the first jump was a Triple Loop, Flip, or Lutz, 30% bonus if the first jump was a Triple Axel or Quad.
*Third Jump - automatically receives a 10% bonus. If it is a single jump there is no additional no bonus. If it is a Double the entire combination receives a 5% bonus. If it is a Triple the entire combination receives a 10% bonus. If it is a Quad (when cows fly...) the entire combination receives a 15% bonus.
*In a three jump combination, the third jump must be of a different type than the second jump or have a different, difficult arm position in the air. If this requirement is not met, no extra bonus points will be gained.
*If a jump combination uses a half-loop to connect jumps, the half-loop shall not count as one of the jumps in the combination in terms of scoring. Example: a Triple Toeloop-half loop-Triple Salchow is considered a 2 jump combination and a Triple Toeloop-Triple Toeloop-half loop-Triple Salchow would be considered a 3 jump combination.
*For jump sequences (defined by a maximum of 3 steps and/or hops between jumps and no back crossovers), there will be a penalty of 5% rather than any bonuses. If a skater does a 2-jump combination and adds a third jump in sequence, the first two jumps will still receive the combination bonus but the third jump will receive the 5% penalty.
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And they need to lower the base value of the jumps themselves to compensate for these bonuses. I have a table of values for that too!
4Lutz - 12.7 (-2.5, +1.0 for GOE)
4Flip - 12.2 (-2.4, +1.0 for GOE)
4Loop - 11.8 (-2.3, +1.0 for GOE)
4Sal - 10.2 (-2.0, +1.0 for GOE)
4Toe - 9.8 (-1.9, +1.0 for GOE)
3Axel - 8.0 (-1.6, +1.0 for GOE)
3Lutz - 5.5 (-1.2, +.8 for GOE)
3Flip - 5.0 (-1.1, +.8 for GOE)
3Loop - 4.6 (-1.1, +.8 for GOE)
3Sal - 3.6 (-.9, +.7 for GOE)
3Toe - 3.4 (-.9, +.7 for GOE)
2Axel - 2.5 (-.7, -.7, -.6, +.7 for GOE)
2Lutz - 1.6 (-.5, -.4, -.4, +.5 for GOE)
2Flip - 1.4 (-.4, +.5 for GOE)
2Loop - 1.4 (-.4, -.4, -.3 +.5 for GOE)
2Sal - 1.0 (.-3, -.3, -.2, +.5 for GOE)
2Toe - 1.0 (-.3, -.3, -.2, +.5 for GOE)
1Axel - .8 (-.2, +.5 for GOE)
1Lutz - .4 (-.1, +.2 for GOE)
1Flip - .3 (-.1, +.2 for GOE)
1Loop - .3 (-.1, +.2 for GOE)
1Sal - .2 (-.1, +.2 for GOE)
1Toe - .2 (-.1, +.2 for GOE)
They actually fixed part of this in the recent ISU Communication 1611 (on the last page):
In Jump Combinations/Sequences Half-loop (or “Euler”) (landing backwards) will be a listed jump. Consequently the units “half-loop + Salchow/Flip” and “any jump landed backwards outside + halfloop + Salchow/Flip” will become jump combinations of 2 or 3 jumps correspondingly. Half-loop will have the Base Value and the GOE values of the single loop jump and will be identified by the Technical Panel to the Judges and in the Protocols as “1Lo”.
So a 3S+1Lo(Euler)+3F will just count as a three-jump combination instead of a sequence.
Jump combinations like that still aren't given enough credit. Nobody is going to do a half-loop into a Triple Flip on the end of a jump rather than just attemping a Triple Toeloop with the way the rules is written right now. The half-loop taking up a combination slot is problematic. Why do a jump that only scores you .5 when you can do a Double Loop that scores 1.8?
This is the system they should be using to properly score combination jumps:
*First Jump (for less than a Triple Axel) - receives no bonus if the second jump is a single, 5% bonus if it’s a Double, 10% bonus if it’s a Triple, 15% bonus if it’s a Quad.
*First Jump (for a Triple Axel or Quad) - receives no bonus if the second jump is a single, 10% bonus if it’s a Double, 15% bonus if it’s a Triple, 20% bonus if it’s a Quad.
*Second Jump (if it is a Toeloop or Salchow) - receives a 10% bonus if the first jump was less than a Double Axel, 15% bonus if the first jump was less than a Triple Axel, 20% bonus if the first jump was a Triple Axel or Quad.
*Second Jump (if it is a Loop or Flip) - receives a 15% bonus if the first jump was less than a Triple Loop, 20% bonus if the first jump was a Triple Loop, Flip, or Lutz, 30% bonus if the first jump was a Triple Axel or Quad.
*Third Jump - automatically receives a 10% bonus. If it is a single jump there is no additional no bonus. If it is a Double the entire combination receives a 5% bonus. If it is a Triple the entire combination receives a 10% bonus. If it is a Quad (when cows fly...) the entire combination receives a 15% bonus.
*In a three jump combination, the third jump must be of a different type than the second jump or have a different, difficult arm position in the air. If this requirement is not met, no extra bonus points will be gained.
*If a jump combination uses a half-loop to connect jumps, the half-loop shall not count as one of the jumps in the combination in terms of scoring. Example: a Triple Toeloop-half loop-Triple Salchow is considered a 2 jump combination and a Triple Toeloop-Triple Toeloop-half loop-Triple Salchow would be considered a 3 jump combination.
*For jump sequences (defined by a maximum of 3 steps and/or hops between jumps and no back crossovers), there will be a penalty of 5% rather than any bonuses. If a skater does a 2-jump combination and adds a third jump in sequence, the first two jumps will still receive the combination bonus but the third jump will receive the 5% penalty.
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And they need to lower the base value of the jumps themselves to compensate for these bonuses. I have a table of values for that too!
4Lutz - 12.7 (-2.5, +1.0 for GOE)
4Flip - 12.2 (-2.4, +1.0 for GOE)
4Loop - 11.8 (-2.3, +1.0 for GOE)
4Sal - 10.2 (-2.0, +1.0 for GOE)
4Toe - 9.8 (-1.9, +1.0 for GOE)
3Axel - 8.0 (-1.6, +1.0 for GOE)
3Lutz - 5.5 (-1.2, +.8 for GOE)
3Flip - 5.0 (-1.1, +.8 for GOE)
3Loop - 4.6 (-1.1, +.8 for GOE)
3Sal - 3.6 (-.9, +.7 for GOE)
3Toe - 3.4 (-.9, +.7 for GOE)
2Axel - 2.5 (-.7, -.7, -.6, +.7 for GOE)
2Lutz - 1.6 (-.5, -.4, -.4, +.5 for GOE)
2Flip - 1.4 (-.4, +.5 for GOE)
2Loop - 1.4 (-.4, -.4, -.3 +.5 for GOE)
2Sal - 1.0 (.-3, -.3, -.2, +.5 for GOE)
2Toe - 1.0 (-.3, -.3, -.2, +.5 for GOE)
1Axel - .8 (-.2, +.5 for GOE)
1Lutz - .4 (-.1, +.2 for GOE)
1Flip - .3 (-.1, +.2 for GOE)
1Loop - .3 (-.1, +.2 for GOE)
1Sal - .2 (-.1, +.2 for GOE)
1Toe - .2 (-.1, +.2 for GOE)