The point everyone is making above is that the SlStSeq borders on a SeStSeq now! The problem is the rules to get the highest levels on the non-choreographic sequence. I bemoan this all the time when working on mine.
To get range of motion bullet you need to look like you are having a seizure. (That's what appears to look like and what it feels like when you work on it!) That wouldn't change no matter straight line, serpentine, or circular.
To get complexity of steps and turns the requirement for the number of DIFFERENT turns and step types is really crazy - you have to do just about every type of turn (three, bracket, rocker, counter, loop, twizzle) 2x each and every recognizable type of step (mohawk, choctaw, toe step/turn, chasse) 2x each. Basically you almost have to be labored, slow and meander around the rink to meet this requirement as there's going to be some turn/direction combination that you just aren't good at as a skater.
I understand the rule is intended to make it more "technical" but really, it just looks awful.
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