Long take-off edge.
Short take-off edge:
Long take-off edge.
Short take-off edge:
How many different ways can one skater get into a double axel?
95 Jr Worlds SP spread eagle with knee bend, straight into 2A
1996 Worlds SP back outside counter (1A); double but not perfect at Centennial on Ice
96 Euros FS forward outside threes in both directions, step up from back inside edge
97 Worlds SP clockwise back crossovers, edge change to basic back outside edge approach (what I call the question mark approach; just slightly more complicated than the typical same-direction back crossovers)
97 Worlds LP bunny hop, bunny hop, half-inside axel, half-inside axel, opposite-direction half axel into lunge, directly up into 2A (failed, but wow on the difficulty!)
successful with much simpler approach at 97 Euros
Most of us have appreciation in artistic approach of figure skating; that's why many long-time figure fans are nostalgic of the old 6.0 system. I believe transitions are there for that exact reason, making jumps more than just "boings". Without any kind of transition, competitive figure skating would be dance-pause-JUMP-pause-resume to dance, which has always been my horror; even with the new system, not many single skaters master their art like ice dancers do.
Jumps are one of many technical components that make up a program, just score more since it's riskier, harder and give visually instantaneous impacts than other ones. The old system may have allowed expressive programs, but (while some good programs had transitions) not all jumps were PART OF THE DANCE. Not that it's a whole lot better these days, but at least the rule encourages them to keep it in mind: jumps are part of the dance. Swirls(spins), snaps, glide(spiral), fluidity/cohesiveness(transition/flow), stretch/flexibility(!), jumps (!!!) etc. are all inclusive elements in dances such as ballet, jazz, hiphop, so on. Off-ice dances are judged on artistic impressions - and when scored, technical elements are scored in one way or another, as they altogether make up the art. Same with figures; techniques should be beautiful.
Ideally, we should separate single skaters into two leagues like pairs: single skaters and sigle ice dancers. However, there's only so many leagues the ISU can accommodate, not to mention insufficient number of profitable fans to promote quality skater candidates to fill the 2 extra pools. Or, we could have singles do one technical program and one artistic program where jumps are optional and treated as part of step sequence/transition/etc., but that's just my fantasy. (And I'm getting too excited with this fantasy, that I'm huffing.)
Last edited by bebevia; 11-04-2012 at 11:25 PM.
Five just isn't enough jump passes. Prejuv and Juv kids are doing 5 (usually doubles) jump passes with nice in betweens. 5 passes in a 4:10 program would look very empty. I would agree with potentially eliminating the 3 jump combo (unless it's X+1/2Lo+Y) as with ladies, most double loops at the end of the three jump is at minimum < and looks sloppy.
Hey, this lady was pretty good!
Well, this is 6.0, so the variety of entrances to the double Axel does not get x number of CoP points. Still, I can easily see that the judges would reward the fancy approaches in both the technical and the performance marks. It seems pretty clear in these examples that the more challenging the entrance the more likely the jump is to be unsuccessful. I suppose this is obvious. Every senior skater can do a double Axel. But can you do one preceded by elaborate steps, turns and moves in the field?
That said, I am not a big fan of difficulty for difficulty's sake. I don't think a 'Tano position adds anything of value to a jump, for instance. To me, it is like jumping with a chicken tied to your leg. Difficult, yes, but it takes away from the beauty of the jump done properly, with a long, flowing exit edge.
I will give the skater in these videos a +1 costume bonus in her first performance, though. Elly May Clampett meets Daisy Mae Yokum (nee Scraggs).
I just think the 3 jump combo is an element that's essentially mandatory (or you're giving up points) and rarely done well. And when it is done well it isn't all that impressive to me. By the end skaters have almost no runout.
Best 3 jumps combo by a lady
The transition going into the jump, the flow coming out. Just perfect.
The judges lowballed this combo big time, half of them gave her 0 GOE. The other half +1 GOE.
By today standard, it would be +2 or +3 GOE.
Yu-Na actually fulfilled quite of the bullet points to get GOE: difficult entry, varied position in the air (tano double loop), as well as superior flow in and out and great height/distance on the axel (can't really get great height/distance on a double toe or double loop). Would've been enough to justify +2, but some judges may have disagreed about the flow out so they opted for just +1.