
Originally Posted by
Blades of Passion
Totally incorrect. Look at the point on the ice she takes off from. From that point she always rotates this combo at least 2.25 times in the air, marking it as a completed triple. Remember - the toeloop, salchow, and loop naturally pre-rotate .5 of a turn on the takeoff and there is .25 leeway on the landing. Achieving 2.25 rotations IN THE AIR is what signifies these jumps as being rotated enough to not get a < call. The tech callers seem to be just choosing a random spot on the ice as the "1/4 turn mark", rather than actually paying attention to where a jump takes off from.
What's even more frustrating is that not only does Murakami always get the rotation, she also always gets good spring on that second 3Toe and lands cleanly. So, again, the way she has been getting scored on this combo ever since 2011 Worlds is total crap and nothing but uneducated calls by tech panels. ISU needs to teach their tech panels how to determine rotation (I've sat through ALL of the tech training seminars and it's NOT done properly) and the rules also need to clearly define the mechanics of jump rotation and exactly how it is going to be scored, so that competitors know what they need to be doing and can learn how to properly analyze their own jumps.
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