Originally Posted by

**Mathman**
A couple of comments about the logarithm part.

First, at the end of the day the 4.5 and 5.0 multipliers have no effect. Every skater just gets an automatic 3.1 added on to her score, regardless of whether she skated or not. (ln(4.5) = 1.5, ln(5) = 1.6.)

The other problem is that applying the logarithm essentially cancels the exponential increase in jump values per revolution -- IMHO the right formula is to triple the base value for each extra revolution.

Single toe = 0.5

Double toe = 1.5

Triple toe = 4.5

Quad toe = 13.5

If we took logarithms for each jump separately, that would exactly undo that geometric progression. The same is true of the squaring feature in the calculation of bonuses for combinations.

On the other hand, taking the log of the *sum[* of all elements – do you have some examples of a complete program worked out to see what happens?

The other thing that caught my eye was this. If we make such a big gap between a triple flip and a triple Lutz, then we need to have a stricter penalty for wrong-edge take-offs.

The 15% GOE means 15% per GOE point, right? So a +3 GOE would be 45% of base value. I like that feature.

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