Rule changes you would like to see
Since it's the off season, might as well have a nerdy CoP discussion What rule changes would people like to see?
I think quads are undervalued still. If a triple jump is around 3 times the value of a double, then shouldn't quads be around three times the value of a triple? So if a triple toe is worth 4.1 then a quad toe should be worth around 12.
Another thing I would like to see is GOE that is based directly on the base value of the element. For example, each point of GOE could instead be a percentage of base value, like 12%. So +3 GOE could = 36% of base value, +2 = 24%, etc. This is simple and would get rid of needing that irritating Scale of Values table.
This would also have the benefit of increasing GOE for combo jumps. It makes zero sense for a difficult 3-3 combo to get the same GOE as a 3 toe. In 2010, there was an ISU proposal for a 10% bonus for combination jumps, but apparently they couldn't decide how to prevent people from taking advantage of it by doing 3-1 or 2-2 combos. With GOE based on BV, it would reward difficult combos while not doing so for easy combos.
I like your percentage plan!
This will also be useful for negative GOEs.
I'd also like to see fall deductions changed to a percentage of the Total Segment Score rather than a flat 1.0 for all skaters at all levels and disciplines and competition phases.
As others have suggested this past season, I've come to think it might also be a good idea to start with a relatively small deduction for the first fall and increase the size of the deduction for subsequent falls. E.g., the first one could cost 1% of the TSS, the second fall 2%, and so forth.
Also, as I've been saying for years, I'd like to see skaters have more flexibility about how many of each kind of element they perform in the so-called free program, with minimums and maximums for each kind and a maximum number of total elements.
E.g., a senior freeskate for either men or women could have a maximum of 13 elements, of which 5-8 could be jump elements (with 1-3 combos allowed), 2-5 spin elements, 1-2 step sequences, and some other options available for points as well.
This is exactly what I had in mind! I was more thinking of having GOE 3= 30% of base value, GOE 2= 20% of base value etc.
Originally Posted by cheerio2
But one thing bothers me with this strategy : if you try to do more difficult contents like 3-3, you would take much bigger risk than the others trying easier contents like 3-2. i.e., if you fall, you would get something like -3 with 3-3, -2 with 3-2. So this may cause everyone chooses easier path if they have consistency issue, rather than encourage them to choose more difficult layout.