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The value for a jump or jump combo whose single base value is X should be X*e^(R-1), where R is the number of revolutions and e is the natural number.

The total score for a jump or jump combo should then be(1+.1*GOE)*X*e^(R-1). Scoring GOE this way means GOE is a proportion of base value, taking care of the problem of undervalued jump combos by giving it a larger bonus proportional to its higher base value.

All fair, I think, though this would make scoring even more incomprehensible to the audience. Just tell a layman, the value of an executed element is(1+.1*GOE)*X*e^(R-1), where R is the number of revolutions, X is the base value, e is the base of the natural logarithm, and GOE is the trimmed mean of the scores given by a panel of nine judges.

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