Why does a 'tano position count for an increase in GOE? It doesn't make the jump better executed, it just makes it more difficult. Shouldn't it increase the base value of the jump instead? This has never made any sense to me, but maybe I'm missing something.
http://static.isu.org/media/166717/...and-technical-rules-sandp-and-id_14-09-16.pdf
a weird question:
page 103 says there may be up to 3 jump combos in the free. one combo could be 3jumps, the other 2 combos could have 2jumps. this would total 7 jump elements: all that is needed. has this ever been done by a skater? what would be the disadvantage of doing this, aside from difficulty? would it leave too much time remaining in the program?
Afair, at the different levels, there is a ceiling on the maximum number of jumping passes, and a requirement for at least one combo. In novices, at least one jump must be an axel. So the only reason not to do such a program would be that even a well executed single is worth some points, so why not do doubles or singles to fill up the extra jumping passes allowed?