Some people say they want the artistry to dominate so I think even 5 triple program is enough for them. As for me, I want more jumps but not too many or else those jumps would ruin the other elements. I love it very much when skaters jump, but I think they are too severed on the UR and Edge calls, instead on the falls. I mean UR and Edge calls only matter when they are too obvious, if it's just slightly then why 30% to 70% deduction when overall it doesn't affect the performance too much? I mean if they deduct like -3 points on a fall on jumps, maybe there will be less falls. Instead they decide to punish UR and Edge!!!
I want to reward good jumps and difficult jumps; similarly good spins and difficult spins, and various pair moves. I want to reward a good balance of different kinds of technical skills, although I think "well-balanced" in the free skate could be defined more flexibly than is currently the case. I want to reward skaters for performing well (which may or may not have anything to do with the number or severity of visible errors), for skating well-constructed programs that express the music well.
I want to penalize technical errors both obvious to everyone and obvious only to the trained eye. Those that disrupt the performance should be penalized in PCS as well as TES; those that are more nitpicky might not affect PCS at all.
What I don't want is for any one factor -- not jumps and not "artistry" -- to be the sole factor that will always determine who wins. I want skaters to have some flexibility to play to their own individual strengths, while demonstrating enough competence in other areas to appear well rounded.
Sometimes the performances I enjoy most are not the performances I think deserve to win.
Oh, and I most like seeing good jump difficulty woven into a complex and musical program.
Exceptional jump difficulty can be exciting, but if it's at the expense of everything else I don't think it should be the determining factor.
But who deserves to win will vary depending on all the factors, not just who did the hardest jump.
Mao did 3axel but she never forgot the artistic part. She one of the most artistic figure skaters, so that is not excuse.
It seems like Midori was in the air for 21/30 = 0.7 seconds (the video was in 30 FPS), although it's somewhat blurry so it's somewhat hard to tell exactly which frame she lifted off the ice and which frame she landed. So it looks like she was somewhat higher than even Mao on the 3A.
Adelina: 15/25 = 0.60 s (for the solo), then 14/25 = 0.56 s (for the combo in 2nd half)
Yuna: 14/25 = 0.56 s
Mao: 14/25 = 0.56 s (for the combo in 1st half), then 14/25 = 0.56 s (for the combo in 2nd half)
Carolina: 15/25 = 0.60 s
What I don't like about these preliminary results is that realistically, the error is +-1 frame, which means +-0.04 seconds (the frames were from a 25 FPS video), which means that they're actually too close to tell, somewhat. So it's technically not accurate to say for example that "Adelina's and Carolina's 3F was higher than Yuna's and Mao's", although it would be accurate to say "when better analysis is done, it's more likely that Adelina's and Carolina's 3F will be higher than Yuna's and Mao's".
Thank you Vanshilar.
If Adelina can clean her jumps up and maintain her current power I think she has a reasonable chance at upping at least her technical ability. Maybe even break the boundaries of what is currently seen as impossible.