I was trying to construct the maximum-valued program under the CoP, and I ran into a problem. In a jump combination, the second jump must take off from the landing edge of the first jump.
Question 1: Does this mean that you can only do a loop or a toe-loop as the second jump?
Question 2: In a jump sequence you can do a hop or turn (no more than one revolution) between jumps. Could you do a double Axel as your second jump in a jump sequence?
Here's what I've got so far, for my eight allowed jumping passes.
4A-4T (22.5 points)
4Lz-4Lo (21.0 points)
2A-2A-2A SEQ (9.9 points -- only three combos/sequences are allowed, only one with three jumps.)
4A (13.0 points)
4Lz (11.0 points -- only two jumps may be repeated.)
4S (9.5 points)
Now I think I'm Zayaked out (only two triple/quad jumps may be repeated), so I can't think of anything more to do except throw in a hydroplane into a 'Tano double Axel for my eighth pass (3.3 points).
This gives me 97.4 base mark points on my jump elements. This goes up to 107.1 if I do them all in the last third of the program.
Can anyone beat that?