I agree with this completely, however, I think the main issue I have is with the rules as they are curerntly written. I don't understand the logic of, for example, lambiel practically sitting down and putting a hand down on a quad that was less than 1440 degrees rotated (but not more than about 45 degrees short), receiving far more points than a quad that is about 1340 degrees rotated but is landed on one foot with some flow out.
It's a difficult one to try to fix and whenever i try to think of a fix i created more problems that need fixing, but one thing i'd like to see is a cumulative -GOE with a maximum scale of greater than 3 (probably more closer to 5 or 6) so that if you under-rotate and fall on a triple flutz, you are hitting the maximum.
Ant
ITA and I think we have the current rules because they were the ones that the majority could agree on when the system was created. I certianly wouldn't be opposed to increasing the GOE range and defining it so that for falls on an element the element is scored zreo. The current system is basically a seven point scale so the question becomes should it be even around the zero GOE point or asymetric.
We can debate what the rules should be but until the ISU decides to revise those rules the current ones are what the skaters have to work within and any skater who expects to do well needs to focus their energies on reducing the possibility of having a call go against them. If the system changes down the road then the skaters revise their priorities.
, one way to imterpret all this is as a power struggle between Cinquanta and the National Federations. The supposed reason for implementing the CoP in the first place was because the National Federations were forcing their judges to cheat. The tech panel, on the other hand, is (in principle) beholden only to the ISU, not to any individual federation. So...take the power out of the hands of the judges and give it to the tech specialis, Speedy wins. Give some of the power back to the judges, Speedy loses, federatipn chiefs win. 
But seriously. . . A jump is made up of the takeoff, the rotation in the air, and the landing. There is no way that a fully rotated triple axel with a bad landing (i.e., loss of balance on landing that leads to a fall) should get the same score as a waltz jump. Only the best skaters in the world can fully rotate a triple axel, whether they stay upright on the landing or not.