- Joined
- Dec 22, 2017
Please share your opinion.
For example, I know that for quad toe loop the genuine rotations in the air should be 3.25. For quad flip and quad lutz the rotations should be 3.75 in the air (like Boyang's quad lutz). What about the triple axel (I guess it is 3.25 rotations in the air?)
For example, I know that for quad toe loop the genuine rotations in the air should be 3.25. For quad flip and quad lutz the rotations should be 3.75 in the air (like Boyang's quad lutz). What about the triple axel (I guess it is 3.25 rotations in the air?)