dorispulaski said:A discussion in the Sine Qua Non thread evelved into some interesting technical description and video clips that are helpful for learning how to identify the different turns and steps. The start point I picked is somewhat arbitrary, but don't be discouraged. I learned a lot from gkelly's posts!.
It might be better to show transitions that are not a lead-in to a jump. In this example the audience will be more interested in the jump than in the fine points of the entry.
Fair enough.
By the way, if you back up to the previous element, a triple Axel, Scott says about the rotations and the landing -- three and half rotations; he just barely made it." I thought it was perfect. Maybe the tiniest of a few degrees rotation on the ice, but basically right on the money. Am I wrong?
Looks rotated to me. At full speed in the program, it's clear that the axel loses speed, some of which he gets back with the double toe. That's not evident in the slow motion because you can't see how much more speed he had on the entrance compared to the landing. That's probably what Scott was referring to.
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