There is something oddly appealing to me in Courtney Hicks FS. It's a very classical and I dare say the type of choreography BoP would approve of.
You devil!
I just watched the program again so we can discuss it. I don't find it to be a good program, but it does have a few nice attempts I suppose. The jumps are spread out well (except for back-to-back Lutzes) and the program is allowed to breathe at the start. Let's use this video as a reference:
https://www.youtube.com/watch?v=9G33oqnr1yY
The transitions in the program are overdone. I hate the hop going into the 3Flip+3Toe attempt. Why ruin the sheer power and clarity of line going into this element? There's nothing in the music that calls for it. The hop after her 3Loop is a very half-assed movement that again ruins the line and impact felt after the jump.
In her first spin, the upright catch-foot camel position is useless and should be removed. All it does is remove the somewhat positive impact of her donut position. If judges were scoring accurately then it should be a 0 GOE. If she just did a Level 3 (ending the spin after the donut) and added in one arm movement to reflect the drum beat in there, then it would be +1 GOE worthy, which would actually be worth slightly more points technically and improves the program on top of it. In her second spin, that attempted upside-down camel position with a change of edge is a complete disgrace. Very, very ugly. The sit spin position is weak too. This element needs to be reworked to find something suitable for her skillset. She should probably attempt "just" a Level 3 and focus on GOE and impact of the actual movement. Cut out that change of edge and work on making the upside-down position good and getting into a better sit position afterward.
Heading into the second half of the program, the character of the music is lost. At 2:20 she puts her arms behind her back, but the full clause of that movement is not taken to its conclusion. She quickly removes them and seems to lose any sense of character and then she does a hop at 2:29, which serves no purpose at all. A more emotional throughline needs to be kept as she goes into that 3Lutz+2Toe+3Loop. She does a step before the jump and that's plenty. We don't extra extraneous movement leading there. After this jump she starts to build up speed again for another Lutz and I find this to be a mistake. Her step sequence should instead be starting after that Lutz combo. The music has taken on more complex qualities at this point, making it a much more suitable for some CoP footwork.
Let's allot 2:45 to 3:15 as the space for her footwork sequence. This would actually be rather perfect because the music starts becoming more forceful at 3:13, so it would transition into her building up speed for a jump. Although I must say this part is probably not a great music selection for a solo skating program. I would be looking for a different cut myself. Still, if we're forced to use this, then it should be played as a frantic race across the ice, leading into a Triple Lutz at 3:31. After that would come the 2A+2A as it is currently and then finally the 3F as her last jump.
The choreography sequence after the Flip is completely terrible right now. No real excitement or character at all. A weak half leap, a fan kick when the music has become slower and more melancholic, and then a split jump? Just awful. This sequence should be a simple, fast straight line of movement across the ice, ending with a held-out lunge at 4:13 to interpret the silence that has come after the crescendo. For her final spin she needs to cut out the attempted broken leg sit position, because it's terrible and will just waste time and put her behind the music. Again, just go for a quality Level 3 here.