These are as proposed (pending ISU approval Congress June 2018):
1. Very good height and very good distance (in all jumps in a combo/sequence)
2. very good take-off and landing
3. effortless throughout (including rhythm in jump combination)
All of the above 3 have to be met to consider awarding a +4 or +5
Others:
4. Steps before the jump unexpected or creative entry
5. Very good body position form take-off toe landing ("form" is assumed to be a type and is really from). We were told this is where tano would "fit"
6. Element matches the musical structure
Deductions (selected)
-5 fall
-3 to -4 landing on two feet
-3 to -4 stepping out of a landing in a jump
-5 SP: Jump element not according to the requirements final GOE must be
Thanks for this.
Trying to equate what I did before i.e. see what you need to do under the new system, as proposed, to get back to the old scores and beyond, this is what I’ve come up with.
N.B. As there’s 6 bullet points and only 5 GOEs it’s based on the assumption that there’s 1 new bullet point per GOE, but for +4 and +5 you must have all 3 main/mandatory ones e.g. +5 GOE = 5 bullets, but 3 are the main ones, plus 2 others.
For quads (base values reduced by 10%, plus 10% per GOE).
Old Base Value score (zero bullets) = reduced Base Value score + 1 GOE (1 bullet). This will be harder for the skater to achieve as before they didn’t need any bullet points - will be less of a problem for triples though as base values will only have dropped a small amount there.
Old BV +1 GOE (2 bullets) = new Base Value +2 GOE (2 bullets). This should still be harder for the skater to achieve as 8 bullets have effectively been compressed into 6 i.e. each new bullet is, in general, harder to achieve than an old one.
Old BV +2 GOE (4 bullets) = new BV +3 GOE (3 bullets). This should be fairly even, everything else being equal i.e. before you needed 4 out of 8 bullets, now it’s 3 out of 6, though my gut feeling is it’ll be a little bit harder. Before you could ‘pick and choose’ which of the bullets to aim for, now they’re very general ones with no obvious hiding place – I like them!
Old BV +3 GOE (6 bullets) = new BV +4 GOE (4 bullets, including 3 main ones). If anything this might be easier to achieve. For example now you need 6 bullet points, but it looks to me as if the 3 main bullet points cover 4 to 7 inclusive of the existing ones. Hence if you were to say add matched to the music it would mean you only need 5 old bullet points to get the equivalent points you would have got from 6. There is the caveat though that one of new bullet points is 'very good height and distance' rather than ‘good’, hence it might really be ‘5.5 bullet points’.
New BV +5 GOE (5 bullets, including 3 main ones). This looks to me as if it’s about 7 of the old bullet points to achieve. You don’t need all of them, so in this case it looks as if the points are a bit easier to achieve – you’re effectively getting an extra 10% for that one extra bullet point. However I wouldn’t say it’s excessive, that ‘very good height and distance’ still comes into play, meaning you can’t just get a +5 for a jump that has everything, but only average/good height and distance.
Overall, I would say it doesn’t look too bad, notwithstanding any ‘judging issues’. In addition there’s less bullet points for the judges to consider which can’t be a bad thing – can we have the same for PCS please?
Other thoughts.
Winners and losers.
I would have thought the big winners under the new system would Kaetlyn Osmond (especially combos) and Yazuru Hanyu (difficult to see how any jumping pass executed well wouldn’t get a +4 or even +5), neutral would be Alina Zagitova, it would depend if her jumps are regarded as having very good height and distance (I would have thought so), but she may lose out on the flow through her combos e.g. 3F-2T-2Lo. The big loser should be Evgenia Medvedeva though (if judged correctly). It’s difficult to see how she could get ‘very good height and distance’ on her jumps with the possible exception of the 3Lo, plus these days she really muscles her combos, especially the 2nd part of her triple-triples - what may happen, and across the board, is you’ll get a sacrificing of arms in the air, a minor bullet point, in order to achieve much better flow throughout, and so achieve one of the main ones.
Finally if ‘gaming the system’, the obvious one to go for is element matches the musical structure. At the moment you need 2 bullet points for every GOE increase, but now you only need one. Hence if you get a good choreographer who can match the jumps to the music you should be able to get a few easy GOE points without needing a 2nd bullet point to go up by 1.