In the long program, I guess the idea is that every element should demonstrate a different skill, and you should not get full credit for doing the same thing twice, a la the original Elaine Zayak.
Yeah.
Still, I wouldn't mind if the LP rules were relaxed a little in this regard. Those three-jump combos that end in +2T+2Lo or +2T+2T do not look good because the skater usually comes to a complete stop before the combination is done; the last jump rarely has any outflow. A powerful 4T+3T or 3A+3T is great -- give 'em the old one-two punch! But when there is a scratchy landing on the first jump with a wimpy anticlimactic afterthought of a 2T -- they should be allowed to just say, "aw, forget it."
They are allowed to just say "aw, forget it." And many of them do.
Not all skaters plan a three-jump combination. Of those who do plan one, they don't all execute it in every performance of the program.
Not all skaters plan three combinations or sequences. Of those who do, not all execute all three in every performance of the program.
Failing to execute planned combinations is usually because of flaws or failures of what would have been the first jump in the combo, so points are lost to negative GOE (and sometimes fall deductions) as well as to leaving out planned jumps. Even more points will be lost if leaving out a combo results in the second of two repeated jumps getting the 0.8 sequence multiplier. (Under 6.0, in theory the second repeated jump without combo would have been ignored and a deduction applied, but who knows exactly how any of the judges reflected that error in the scoring.)
Sometimes it's a result of choosing to play it safe in hopes of a cleaner performance overall.
Failing to
plan a three-jump combo or to plan three combos/sequences can be seen as "not being COP savvy" and leaving points on the table. Or it can be a wise decision based on knowledge that the skater has a better chance of landing a solo jump cleanly than of landing a combo successfully. Better to plan the simpler jump pass and aim for positive GOE than to plan more jumps and risk losing points to negative GOE.
They have to decide how to balance the risks and rewards of trying harder elements that they can't count on landing perfectly every time. And each skater has to work with the skills that he or she actually has, not the skills of the best jumper in the world who sets the standard.
For skaters who can't do 3-3 combinations or three-jump combinations with flow, I'd like to see rules be more flexible to allow other ways to maximize their own skills to earn points. Reward good quality and/or difficult entries better with positive GOE. Allow skaters who don't have all the triples to leave out a jumping pass if they can earn more base points by replacing it with an extra spin or other non-jump element.
Maybe consider allowing repeat triples combined not with another jump but with another kind of skating move -- e.g., specify difficult entries that skaters may use once in a program to fulfill the "repeated in combination" requirement.
But you're still going to get skaters who are able to do triple jumps but are not able to combine them with anything other than a 2T at the end. Do you really want to say that those skaters should not be allowed to repeat triples because the only way they can avoid simply doing the same thing twice is something you find boring or anticlimactic?
The (senior and junior) LP rules are that
-repeated triples or quads must be in combination or sequence at least one of the times they're executed
-maximum of 7 (ladies) or 8 (men) jump passes
-maximum of 3 combos or sequences
-combos can have two jumps, although one combo may have three jumps
-sequences can have unlimited number of jumps but earn only 80% of the point value of the two highest-value jumps
Given the Zayak rule (first bullet point above, true under 6.0 as well as IJS), if a skater wants to repeat a difficult jump, s/he must do it in combination at least one of those times. So the plan, under either judging system, would always be to include one good solo jump and one good combination (or two good combinations) of the repeated jump. But in practice it doesn't always work out that way, because competitors are challenging themselves to include program content at the limits of their ability, on a slippery surface. It's a rare and magical moment when they actually succeed.
If you want to see clean programs all the time, you want to see skaters with top-level skills performing programs with mid-level difficulty.
Or else let them all try their hardest stuff and wait to watch highlight reels of the competition after it's all over and the networks have kindly edited out all the performances that wouldn't meet your standards -- which in many competitions would end up being all of them.
As for the wimpy 2T tacked on after a so-so landing, sometimes it does happen as an afterthought because the combo was supposed to happen the first time the skater performed that jump, the first landing was not strong enough so the skater did say "aw forget it," and then when it came time to repeat the jump later in the program the landing was not much stronger or even weaker but the skater knew/eventually remembered he'd get no credit for it without that wimpy 2T.
E.g.,
http://www.youtube.com/watch?v=YyMrZOXhrtU
Also
http://www.youtube.com/watch?v=hH7eJ9eDQ0U but I can't get the latter part of the video to play through for me.