Kwan and COP | Golden Skate

Kwan and COP

How would Kwan rack up COP points?


  • Total voters
    30
  • Poll closed .

krenseby

Final Flight
Joined
Jan 8, 2006
I've always wondered how Kwan would have done her programs had COP been around many years ago.

Would she rack up points via spiral combinations, spin combinations, or via footwork/and or transitions?

Let me know what you think
 
It's really hard for me to guess how Michelle's skating would have progressed if she had started out under the CoP. I have a feeling that her strengths still would have been the same -- consistent jumps and win on the second mark.

As it actually happened, the New Judging System came along too late in Michelle's career for her to do anything about it. She tried to increase the difficulty of her spins, for instance, but all she got for her efforts was a sore back.

I'm glad it worked out that way (not the sore back part, I mean I'm glad she competed mostly under 6.0). I wouldn't want to trade Michelle's trademarked COE spiral for a more CoP friendly Bielmann/fire hydrant combination. I wouldn't exchange the beautiful flow out of her jumps for a come-to-a-complete-tottering-stop triple flip/triple loop or a high-scoring fall on a triple Axel.
 
COP came around at a time Kwan was dealing with injuries that made it hard for her to contort her body to get those highest level spins. I think the spirals and footwork she could have adapted fine to the current rules, but the spins would have been hard since her injuries would make what was required of the higher level spins painful perhaps.

I am not sure jumps are the biggest problem. COP does not reward a triple-
triple as much as one thinks. Lets say you have a program with 6 triples and a double axel to start, you change the double toe at the end of a jump combination to a triple toe, assuming the triple you were already repeating wasnt the triple toe, you only add 2.7 points to your jump value score. Then lets say your initial 6triples with a double axel program had included a solo triple toe, before adding the first triple-triple. You then change the other combination that ended with a double toe(presumably you had a combination with double toe-double loop on the end, another with double toe on the end, and another with double toe on the end, before adding any triple-triples)to a triple toe on the end, and replace that triple toe with a double axel. So you add only another 2.0 points there. So that is a gain of 4.7 points for two triple-triples, before bonus possible bonus points come into play if these changes are made no jumps added later. Even then the 10% wont gain you much extra, you are still only 5 points and a bit maybe with two triple-triples, or around 3 points additional with one triple-triple.

The combinations with a triple loop as your second jump of a triple-triple would gain you a bit more then the triple toe on the end. Even so it is still not nearly as much a point differential outright on jump value as some seem to believe. Maybe the belief is it creates a dynamic and spectacularity to your performance which boosts your PCS and even general GOE scores.
 
Ok... that was scary. I actually understood a CoP explaination vs. staring at the screen going "huh?" Thanks Temperboy for the breakdown... :)
 
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