There is something very wrong with a judge giving a +2 for an under-rotated jump.
With the current rules, there is a 30% loss of points on the base value side for underrotating a jump. If the element is otherwise strong in 6 different ways (enough to merit +3 GOE before reduction) and the underrotation is unclear to a trained naked eye, is that 30% reduction not sufficient penalty?
In theory. In practice, there will be very few jumps or jump elements with underrotations that would also have 6 positive bullet points.
I think the most likely scenario would be in something like a triple-half loop-triple combination. If both triples are strong and the half-loop is called as 1Lo<, should the whole element lose even more than 30% base value?
I understand GOE reductions, but I also think final GOE should reflect that an error was made (hence 0 at best for a minor error but otherwise very well executed, -1/-2 for medium errors, and -3 for a fall or multiple errors e.g. hand-down and/or 2 foot and/or flutz).
The rules used to say that elements with certain errors must have negative final GOE, but then the rules changed no longer to require it. It's still very rare for elements with underrotation calls to get positive GOE, but 0 is pretty common lately for one < on an otherwise good combination. Would you like if there were a column for errors that required non-positive GOE (but allowed 0) ?
A jump with a +2 is not viewed as an error... in fact, it would be misconstrued as well-above average execution for anyone who looked at a protocol.
And it will be seen only in the case of a jump -- or more likely jump combination -- that is well above average in all other ways.
The same way a 9.5 or 9.75 for performance or other components doesn't acknowledge if a skater had a major error(s) like a pop or fall.
Very rare, but possible for a performance strong enough to get judges thinking about daring a 10.0 before the error.
6.0s for performances with errors were not unknown in the old system either, though certainly very rare.