- Joined
- Jun 21, 2003
Ok, everybody bookmark this, so we can refer to it for all our CoP arguments next year!
http://www.isu.org/vsite/vfile/page/fileurl/0,11040,4844-183415-200633-121139-0-file,00.pdf
Many new rule changes for next year. How about this one (has Mr. Cinquanta been reading the figure skating message boards, LOL?)
Jumps, Flips and Lutz:
In obvious cases of starting from the wrong edge the technical Panel will indicate the error to the judges who MUST [my emphasis] reduce their GOE accordingly.
Several changes in point values for elements. A double Axel will now be worth 3.5 points instead of 3.3 (but you can do only three in a program).
In pairs, the point values for triple and quad twists have been increased by half a point. (By an interesting coincidence, U.S. champs Castille and Okolski were just complaining about this in a featured article in the latest Spotlight on Skating magazine. They made the point that under last year's rules a level four double twist was worth more than level one triple twist, which was a disincentive for teams to attempt the more difficult element.
Lots of other goodies.
http://www.isu.org/vsite/vfile/page/fileurl/0,11040,4844-183415-200633-121139-0-file,00.pdf
Many new rule changes for next year. How about this one (has Mr. Cinquanta been reading the figure skating message boards, LOL?)
Jumps, Flips and Lutz:
In obvious cases of starting from the wrong edge the technical Panel will indicate the error to the judges who MUST [my emphasis] reduce their GOE accordingly.
Several changes in point values for elements. A double Axel will now be worth 3.5 points instead of 3.3 (but you can do only three in a program).
In pairs, the point values for triple and quad twists have been increased by half a point. (By an interesting coincidence, U.S. champs Castille and Okolski were just complaining about this in a featured article in the latest Spotlight on Skating magazine. They made the point that under last year's rules a level four double twist was worth more than level one triple twist, which was a disincentive for teams to attempt the more difficult element.
Lots of other goodies.
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