- Joined
- Sep 22, 2010
Counting a jump as landed when the top of a toepick hits the ice is a slippery slope. Also, her blade is not completely flat at that point. Here's the view of the other camera angle from the CBC broadcast:
Leaves the ice - http://smg.beta.photobucket.com/user/Zuranthium/media/HughesTakeoff1_zpsfca6f502.png.html?sort=3&o=1
Lands - http://smg.beta.photobucket.com/user/Zuranthium/media/HughesLanding1_zps6818a37d.png.html?sort=3&o=0
She made it.
Well, first of all, there's nothing in the rulebook that specifically defines jump rotation and how it should be judged. This is a huge problem with CoP and they still haven't fixed it. However, no, a jump that lands 3/4 short (discounting pre-rotation) shouldn't get full credit. I personally feel that pre-rotating less than the normal amount should give the skater some extra leeway on the landing, though, as that is what makes sense scientifically. The skater is putting extra work in as compared to another skater who pre-rotates more, so they should be getting credited for it. If you watch some of Kurt Browning's Lutzes in the past, his toepick actually pushes into the ice opposite of the direction of the jump. The jump is "starting" so early that he has to rotate more in the air than anyone else in order to land it correctly (which is why he had inconsistency with that jump during his career).
Daisuke Takahashi pre-rotates his Toeloops a lot less than the usual amount, which has lead to him getting a bunch of unfair < calls on those jumps over the course of his career.
Isn't the moment the toepick hits the ice the point at which technical callers consider a jump as "landed"? Or is that up to their individual discretion? When would you draw the line? When the full weight of the skater is on the ice?