Hurray, responses.
Jump combinations should be receiving a bonus; a 3A + 3T is harder than a 3A and 3T by themselves.
They already receive a "bonus" because doing combinations allow you to do more jumps. This is the reason there's a cap on the number of a jumping passes in the program.
There is a bonus in comparison to doing no 3-3 combination...there isn't a bonus in comparison to doing a less difficult 3-3.
Currently, if one skater does a 3Axel-3Toe, plus a solo 3Toe as another jumping pass, the base value of those two jumping passes is the same as a skater who did a solo 3Axel and a 3Toe-3Toe combination.
A 3Axel-3Toe is more difficult and should be rewarded for it.
We don't see as many 3Axel-3Toe combinations these days because there currently isn't much of an incentive to go for it. Skaters can just do a 3Axel-2Toe combination and put the 3Toe on the end of a less difficult jump.
Yes, it takes significantly more skill to save a jump by two-footing or putting a hand down than splatting.
Not
or, both.
If a skater two-foots a jump
and falls out of the landing
and puts both of their hands down on the ice and loses all speed after falling out of the landing...do you really think that is worth a whole point more than if they had fallen? The negative effect on the jump and the program is pretty much the same.
Why? A Triple + 2T + 2Lo is actually the easiest 3 jump combination for most skaters to land, much easier than a 3+2L+2L.
Adding two double Toeloops or double Loops onto the end of a jump is repetitive and doesn't really show anything different. IMO, a 3-jump combination should display different jumps or display different arm positions in the air if the skater is doing to add the same jump twice in row.
Two regular double toeloops is definitely more annoying than two regular double loops, though. It
never looks better (often times worse) then if the skater had simply done one double toeloop.
The problem with this is that there is a big difference between a toe-axel (where the knee faces forward on the takeoff) and a properly executed toeloop (where the toepick still faces forward but the body doesn't).
There should still be wording than penalizes toe-axels, definitely. With a toe-axel it's not just the picking foot that is pre-rotating, it's the skating foot as well.
If a skater does not perform a repeat Triple jump in combination, that jump will no longer be additionally penalized. The fact that the skater left out the combination, thereby using up one of their slots for a combination without getting the benefit of it, is enough of a penalty.
This isn't a penalty, because they could use the combination slot on another jump.
No, they wouldn't be able to use the combination slot on another jump. If a skater does two solo Triples, then they have used up a combination slot. If the skater tries to add an additional combination to the program (that goes past the amount allowed), the extra jump in combination will be discounted.
Honestly, no. This is way too easy, and that's the reason it's not considered a legitimate feature for upright spins. I'd love to see another feature added to upright spins, because right now I think they're a little too hard (in comparison to sits), but this would be a little ridiculous.
Footwork sequences at all levels should have a +1 GOE bonus.
Skaters should have to earn GOE. Why make it automatic?
I don't think you understand my wording. I didn't word that the best and should change it.
The +GOE for footwork sequences of all levels should be +1 for each mark.
I'd like to see partial one-foot work be a feature like it is in dance (or at least used to be?), but it would be almost impossible to get any of the other features if you did the entire sequence on one foot, so no one would use it.
That's why a level 1 element should be "required". Skaters should be able to do add simplistic moves to their programs that interpret the music.
Level 4 elements are not always going to be the best choice for interpreting a certain section of music.
Only one level 4 element is allowed and one element MUST be level 1.
GOE rewards difficult spins that are preformed with ease. This is an unnecessary requirement and takes the difficulty out of skating. In addition, it rewards skaters that have trouble with one particular spin -- I can't do anything beyond a level 2 layback without it being exceedingly ugly and getting negative GOE (but have no trouble getting L4 on everything else), so this rule would work really well for me, but that'd be incredibly unfair to others who CAN for all level 4 spins.
It wouldn't be unfair; skaters wouldn't have to do a level 1 spin. That is simply the base value that at least 1 element will receive. If a skater wants to do more and can make it look good (and, hopefully, do it because it fits the music better) then they should be rewarded for it in the GOE and/or Choreography and/or Interpretation marks (let's not forget that every movement a skater makes, includes jumps and spins, are choreography).
If someone has a better Layback than you, they will score higher for it still.
No skater can do everything perfectly. It simply isn't possible. Nobody is ever going to have the best jumps and the best spins and the best footwork and the best spirals and the best artistry.
Skaters should be doing what they are good at, and try to do the best at elements and movements that are within their capabilities, and we should be judging based upon that.
The current system of everyone feeling like they NEED to get maximum levels on everything hinders the skating and the programs.
If skaters are able to get maximum levels and perform everything well with complexity, they certainly should. They will still get rewarded for it.
But skaters who are bad in a certain area shouldn't be
trying to do something they simply can't do.
It would be akin to the 3Axel becoming a required element in the SP for Ladies. Sure, a couple Ladies might be able to do it well...but there's no reason that
everyone should try to do the exact same thing.
Everyone has strengths and should play to those strengths. We don't want to see programs with skaters performing the exact same elements, and whoever is most clean wins...we want to see different moves and decide which skater is the best based upon their own unique abilities.
You want to decrease the penalty for falling (GOE), but you're increasing it here, since anyone who falls once -- even if the rest of their jumps are +2 GOE, cannot get this bonus. I honestly don't see the big deal about falls -- it's part of skating, and if there weren't falls, the same person would win every time.
[regarding the proposed bonuses for combinations]
this is way too complicated.
No it's not. The computer would automatically calculate it. It doesn't take a computer any additional time.
[regarding the idea of slightly limiting the amount of combo jumps a skater can do in the LP]
This would require a revision of the Zayak rule, or no one would do 3-jump combinations. Heck, no one would do 3-jump combos anyway, because they're actually a lot harder -- you do them to get that extra jump. I'd hate to see them go away.[/QUOTE]
It wouldn't require a Zayak rule revision. Not sure what you mean here.
People would certainly do them as well. With the way I have written the rules, doing a 3-jump combination gives the skater more of a bonus than 2 two-jump combinations.
In other words (for example):
If skater A does a 3Lutz-3Toeloop-2Loop as one jumping pass and a solo 3Toeloop as another jumping pass, they will receive more points for those jumping passes than a skater who did a 3Lutz-3Toeloop as one jumping pass and a 3Toeloop-2Loop as the other one.Cur