Uhm... is there a thread in Le Cafe where we can discuss it?That is the scary part. If the infant/fetal Internet ever achieves self-consciousness, it will be insane, unable to distinguish truth from lies or even to understand that there is a distinction.
Even setting aside science-fictiony projections and Chicken-Little handwringing about Armageddon, as AI assumes an ever larger role it is a problem if the robots that we increasingly rely on have no means of deciding whether a statement is true or false.
I was waiting for somebody to say itAll single jumps will be somewhat less than 360 degrees rotation in the air, except Lutz with counterrotated entry and of course axel--replace 360 with 540 in that case. It's part of the mechanics of the jump. How much less depends largely on the type of jump.
The entry edge curves, and the curve needs to deepen while the blade is still in contact with the ice to generate the rotation. That is normal technique, not cheating. It will happen somewhat more with multirevolution jumps because they need to generate more rotation.
At a certain point there could be excessive prerotation that should be penalized. To date the ISU has not defined that point except for "toe axels." It's considered a quality issue that can be reflected in GOE.
"Illegal" is not an appropriate term to use for quality issues, even those that are severely punished in base value as well as GOe like downgrades.
The rulebook uses the term "illegal" to refer to elements that are completely forbidden in competition and receive deductions if present. Like backflips until recently.
Even when skaters include elements in short programs that are not allowed in that disciplines short program at that level and therfore receive no base value, the official term is "not according to requirements."
Incidentally, the ballet jump called 540 (which skaters sometimes emulate in step sequences or choreo sequences) is not in fact 540 degrees in the air measured from the takeoff to the landing foot -- even the body rotation in the air is less than 540. Looks like it's usually a little more than 360 in the air, plus there is additional rotation of the body before and after.
Even in skateboarding, where the board has a front and back that can be used as reference points, the board does not make a full 540 degrees of rotation in the air:
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And similarly with higher orders of rotation:
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I know nothing about the technique, but I imagine the principle is similar: the very beginning and often the very end of the rotation has to occur while the board is in the process of leaving/returning to the ground.

In ballet, the beginning and the end of the jump (of every move, actually) is defined by the body and face position towards the audience. Beginning facing the audience and the end facing the side? It counts as 540 regardless that the arabesque body position will be only partly turned to the side. But it doesn't matter because the purpose of the move is an aesthetic body position, not turning the core a certain degree.
In figure skating though, the beginning and the end of a jump is defined by the course of skating, which is a curve. Under-rotated means that the skater can't get back on his/her course smoothly. But skaters do not skate a straight line, so there is no way that a perfect jump can be exact 360/720/1080/1440 degrees measuring the take-off blade compared to the landing blade. But what would be a perfect jump rotation ratio in relation to the curve and optimal speed after landing?
I don't mind if mechanical means of measurement are applied to find this out. It's interesting.
I think he did try both this season