- Joined
- Mar 30, 2006
Value of the Double Axel increased to 3.5 - what about the rest of the doubles?
It seems to me that the value of all the other Double jumps should be increased considering the extra .2 points that the Double Axle was just gifted with. This is something I've wanted to see even before the Double Axle change, however.
Right now I think it's a problem that doing a Double Loop in combination is only worth .2 more than if you did a toeloop (1.5 points vs. 1.3). The difficulty of doing something like a 3Lutz/2Loop in comparision to a 3Lutz/2Toe is worth more than just .2 extra points, imo. Something like this would be good:
Toeloop - 1.3
Salchow - 1.4
Flip - 1.6
Loop - 1.8
Lutz - 2.0
EDIT: Also, read on the second page about underrotated jumps getting their own points.
~Z
It seems to me that the value of all the other Double jumps should be increased considering the extra .2 points that the Double Axle was just gifted with. This is something I've wanted to see even before the Double Axle change, however.
Right now I think it's a problem that doing a Double Loop in combination is only worth .2 more than if you did a toeloop (1.5 points vs. 1.3). The difficulty of doing something like a 3Lutz/2Loop in comparision to a 3Lutz/2Toe is worth more than just .2 extra points, imo. Something like this would be good:
Toeloop - 1.3
Salchow - 1.4
Flip - 1.6
Loop - 1.8
Lutz - 2.0
EDIT: Also, read on the second page about underrotated jumps getting their own points.
~Z
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