It would take less time to judges to evaluate 10 or so points than the 20+ that they currently have to evaluate on every element.
If they currently score like "this jump looks +4", then most of the rules are useless and pointless. Now, clicking 10 checkboxes is much faster and requires less attention than going through 20 of them in your head or on paper or whatever.
It takes more time to click (accurately) or check boxes on paper than it does to think. The eye and the brain are faster than the hand.
Assume a computer is evaluating speed and distance, and either the computer or a human tech panel or a combination thereof determining jump rotation and takeoff edge, so you as a judge don't need to worry about any of those things.
From your list in an earlier post, take the following as the full number of positive and negative bullets judges would still need to consider for jumps:
>> good take-off and landing
>> effortless throughout (including rhythm in Jump combination)
>> steps before the jump, unexpected or creative entry
>> very good body position from take-off to landing
>> element matches the music
>> Unclear edge take off F/Lz (no sign)
>> Poor take-off
>> Lacking rotation (no sign) including half loop in a combo
>> Loss of flow/direction/rhythm between jumps (combo/seq.)
>> Weak landing (bad pos./wrong edge/scratching etc)
>> Long preparation
Memorize it, as closely as you can for purposes of this exercise.
Do the same for spins and step sequences.
Watch a single's program. In your head, mentally tick off which positive points you want to award and which negative ones you want to subtract for. Do the math in your head and write down or type in your final score for each element. Don't worry about scoring PCS, but try not to take your eyes away from the skater so that you miss as little as possible of what they're doing.
If possible, do this in person sitting relatively close to the ice surface, so that in order to keep your eye on the skater when s/he's at the end of the ice, you would be facing a different direction than your computer screen or paper.
Failing that, try watching the skating on TV with your computer or paper lower and slightly to the side.
How much time were you looking away from the skater to record your marks?
Now make yourself a checklist for each type of element either on your computer or on paper.
Watch another program, and physically touch the list entry for every positive and negative bullet you want to award in real time while watching the performance.
How much time were you looking away from the skater this time?