That's a good idea. But if we do so, I think that the rule should be applied to every trick, i.e., the deduction for every fall should be proportinately determined relative to the base value of whatever trick you are doing.
I'm not talking about fall deductions, but about the GOE reductions.
Triple axel is currently worth 7.5, and double axel is worth 3.5 (base value).
The negative GOEs for double axels are now prorated as 0.8 for -1, 1.6 for -2, and 2.5 for -3. So if you rotate a double axel and fall, the -3 GOE is 2.5, leaving a total of 1.0. After the additional deduction for the fall from the total score, the net contribution of the element to the final score is 0, as if you just hadn't tried the element at all. If you make enough other mistakes but don't fall and don't underrotate enough to have the jump downgraded, the net score will be 1.0, or just slightly more than the 0.8 base mark for a single axel.
The negative GOEs for all triple and higher jumps are in multiples of 1.0, so -3 GOE subtracts 3.0 from the base mark.
If you rotate a triple axel and fall, the -3 GOE takes the value of the element down to 4.5. After a fall deduction from the total score, the net contribution of the attempt is 3.5, same as for an adequate double axel.
But suppose you do a triple axel with a badly skidded takeoff, sloppy air position, step out of the landing, and put your hand(s) on the ice. That will get -3 reduction from the GOE, but no fall deduction. So the attempt ends up netting 4.5, which is 1.0 more than a decent double. I'm suggesting that maybe a triple axel that badly flawed should not be worth more than a clean double.
If you work out the numbers for quads, the value of the seriously flawed quad, with or especially without a fall, ends up being notably higher than the value for an adequate or even a good (+1) triple of the same takeoff.
I would suggest increasing the penalties in the GOE so that a badly flawed quad is not worth more than a good triple, even if there is no fall. If there is a fall, then there would be the additional fall deduction off the total score.
The GOE reductions are already prorated such that -1 < 1.0 off/-3 < 3.0 for lower value elements; I'm just suggesting that the reductions for jumps ery high-value elements be prorated in the other direction so that -1 > 1.0 off/-3 > 3.0 off.
I'm not proposing prorating the fall deduction based on the value of the element, because some falls do not occur on elements. Would that mean no deduction for those falls?