The statement applies to either CoP or 6.0.
No it doesn't. There was virtually no additional benefit for falling on a fully-rotated Quad in 6.0 vs falling on an underrotated one.
The scale of values are poorly skewed. You shouldn't get an extra 3 points for falling on a Quad that is considered to be rotated to at least the 1/4 turn mark, vs falling on a Quad that is slightly less rotated. As I've said before, it should be like:
4Lutz -
14.3 (-3.0, +1.0 for GOE)
4Flip -
13.3 (-2.8, +1.0 for GOE)
4Loop -
12.5 (-2.6, +1.0 for GOE)
4Sal -
10.5 (-2.2, +1.0 for GOE)
4Toe -
10.1 (-2.1, +1.0 for GOE)
3Axel -
8.2 (-1.7, +1.0 for GOE)
3Lutz -
5.5 (-1.2, +.7 for GOE)
3Flip -
5.0 (-1.1, +.7 for GOE)
3Loop -
4.6 (-1.0, +.7 for GOE)
3Sal -
3.6 (-.9, +.6 for GOE)
3Toe -
3.4 (-9, -.9, -.8, +.6 for GOE)
2Axel -
2.5 (-.7, -.7, -.6, +.5 for GOE)
2Lutz -
1.5 (-.4, +.4 for GOE)
2Flip -
1.3 (-.4, -.3, -.3 +.4 for GOE)
2Loop -
1.3 (-.4, -.3, -.3 +.4 for GOE)
2Sal -
1.0 (.-3, -.3, -.2, +.3 for GOE)
2Toe -
1.0 (-.3, -.3, -.2, +.3 for GOE)
1Axel -
.8 (-.2, +.3 for GOE)
1Lutz -
.4 (-.1, +.2 for GOE)
1Flip -
.3 (-.1, +.2 for GOE)
1Loop -
.3 (-.1, +.2 for GOE)
1Sal -
.2 (-.1, -.1, -.0, +.1 for GOE)
1Toe -
.2 (-.1, +.1, -.0, +.1 for GOE)
VALUES FOR UNDERROTATED JUMPS:
4Lutz -
10.7 (-2.3, +1 for GOE)
4Flip -
10.0 (-2.1, +1 for GOE)
4Loop -
9.4 (-2.0, +1 for GOE)
4Sal -
7.9 (-1.7, +.9 for GOE)
4Toe -
7.6 (-1.6, +.9 for GOE)
3Axel -
6.1 (-1.2, +.8 for GOE)
3Lutz -
4.0 (-1, +.6 for GOE)
3Flip -
3.6 (-.8, +.6 for GOE)
3Loop -
3.2 (-.7, +.6 for GOE)
3Sal -
2.5 (-.7, -.7, -.6, +.5 for GOE)
3Toe -
2.4 (-.7, -.6, -.6, +.5 for GOE)
2Axel -
1.7 (-.4, +.4 for GOE)
2Lutz -
1.0 (-3, -.3, -.2, +.3 for GOE)
2Flip -
.8 (-.2, +.3 for GOE)
2Loop -
.8 (-.2, +.3 for GOE)
2Sal -
.6 (-.2, +.2 for GOE)
2Toe -
.6 (-.2, +.2 for GOE)
1Axel -
.4 (-.1, +.2 for GOE)
(all other underrotated single jumps are worth nothing)
Falling would only be a half point deduction because there isn't much difference between falling on a jump and executing it so badly that it deserves -3 GOE without a fall deduction (and the decision to give a fall deduction or not is a bit subjective to begin with).
Additionally, bonuses would be given to jump combinations based upon how difficult they are.