That is not correct at all. Touch down with one hand has a deduction of -1 to -2. So overall +1 or +2 is more than correct, because landing was not that bad (neither for + or -) and flow of the programme is not disturbed with it as there was no stop after it. That was literally the touch down and nothing else to deduct.
"Weak landing" is -1 to -3 (IMO it was at least a -2 on landing, given it was a nosedive and form break, and lack of flow).
The hand down is -1 to -2, and I'd say it's a -1 (it wasn't used for much support)
The GOE bullets are:
1. very good height and distance - YES
2. good take-off and landing - NO
3. effortless throughout (including rhythm in a combination or sequence) - NO
4. steps into a jump, unexpected or creative entry - NO
5. very good body position from take-off to landing - NO
6. element matches the music - NO (but sure, they're a top tier Russian team, so let's arbitrarily say that any throw of theirs matches the music).
Even if you were being excessively generous and saying T/M got 2 bullets to start with, the hand down and the weak landing immediately reduces it to zero GOE.... at best. Giving it a +2 is basically giving them the GOE bullets that they earned and ignoring the flaws on the landing.
It should be said .... GOE is earned... you don't start at a +5 and then deduct from there. If a jump isn't landed properly it automatically kills bullets 2, 4, 5 (and if it doesn't have 1-3, it can be +3
max).
With proper judging according to the GOE rules, that would receive 0 if you count the music bullet and -1 to -2 overall depending on how weak the landing seemed.