Elements Battle
Points are awarded for each contest:
1st - 3 points
2nd - 2 points
3rd - 1 point
The team that scores the most points in 7 contests wins
Pairs
1. Death Spiral (forward inside)
Three pairs compete simultaneously (one pair of each team). Every pair executes forward inside death spiral. The pair that performs most revolutions wins. The number of revolutions is counted by the judges since the beginning of the element (using 1/4 steps).
2. Lift
Three pairs compete simultaneously (one pair of each team). Every pair executes rotationary lift on one hand. The pair that performs the longest element wins. The judges are running time since the transition to one hand. The end of the element execution or violation of the rules of execution of the element is indicated by the sound signal that symbolises stopping the stopwatch.
Ice Dance
3. Twizzles
Three couples compete in turn (one couple of each team). Every couples executes twizzles (any). The couples that performs the longest element wins. The judges are running time since the first revolution. The end of the element execution or violation of the rules of execution of the element is indicated by the sound signal that symbolises stopping the stopwatch.
4. Curve Lift
Three couples compete in turn (one couple of each team). Every couples executes curve lift. The couples that performs the longest element wins. The judges are running time since the beginning of the lift. The end of the element execution or violation of the rules of execution of the element is indicated by the sound signal that symbolises stopping the stopwatch.
Single Skating
5. Solo Jumps
Three men and three women from each team compete and do a triple jumps relay in the following sequence: 3T, 3S, 3Lo, 3F, 3Lz, 3A. The winner is the team that performs all the jumps in the least amount of time. The judges record the time of the elements execution. The athletes must pass the baton (touch each other) between jumps.
In case a jump is performed with a mistake, the athlete must repeat it (mistakes: two-foot landing, touching the ice with one or two hands, step-out and a fall). A maximum of three attempts is allowed for the execution of each jump, after which a team is disqualified if the element isn't successfully completed.
6. Side-by-side Jumps
Every team has to perform two different side-by-side jumps (every side-by-side jump is done by two athletes of each team). One attempt is allowed for every pair of participants. The winner is the team that scores the most points for the execution of jumping elements (according to the rules of pair skating).
7. Relay
All team members must take part in the relay. Pairs and ice dance couples perform their stage together.
Relay stages:
1. Fordwards
2. Backwards
3. One foot (left)
4. One feet (right)
5. Swizzles (forwards/backwards)
6. Forward strokes
7. Cross rolls (forwards/backwards)
The athletes must pass the baton (touch each other) between the stages. The winner is the team that crosses the finishing line first.