Not about being bad or not bad. Just a new technique I noticed and we should talk about it why not? Valieva, Petrosyan and Dvoeglazova.
On
@Trusova4Ever, that you marked Sasha's 4F! +3 GOE and both Anna's 3Lz! -3 GOE is all we need to know.
Okay do you even look at the communications? Here are the bullets the ones in bold are required to get a +3:
1) very good height and very good length (of all jumps in a combo or sequence) 2) good take-off and landing 3) effortless throughout (including rhythm in Jump combination) 4) steps before the jump, unexpected or creative entry 5) very good body position from take-off to landing 6) element matches the music
To get the bullets Sasha's 4F! was effortless throughout, gets the bullet, it had very good height and very good length, it gets the bullet, it had a good take off and landing (aesthetically) the communications as they are right now don't say having an "!" makes it ineligible for the good take off was bullet. It says unless these errors are present the starting positive GOE must be capped at +2 (meaning having one of these errors would deny you one of the three mandatory bullets that are required to get +4 or +5 GOE):
Copied from the communication:
GOE evaluation In case of any of the following errors, the starting GOE for the evaluation
cannot be higher than +2:
Fall Landing on two feet Stepping out of landing Wrong edge (e) Downgraded (<<) Serious problems during the lift Serious problems on the catch of the Twist Step Sequences and Choreographic Sequences do not correspond to the music
Multiple errors in any element (e.g. in a jump element both “!” and “<”)
[Specifically for Jumps]
JUMPS: Underrotated (<): Missing rotation of more than a quarter revolution but less than half a revolution. GOE reduction -2 to -3. Landed on the quarter (q): Technical panel will indicate this with a sign “q”. GOE reduction -2.
So given, in this interpretation of the already vague rules, Sasha is eligible for +4s or +5s (as starting GOE, obviously this wouldn't be the final GOE because reductions would have to apply, i.e the "!"). She has a series of one foot and two foot transitions going into the jump, gets the bullet, the element is matched to music, gets the bullet. So, before deductions a +5 jump. Then for deductions an "!" warrants a -1 to -2 reduction in GOE. Given the fact that it is borderline outside/potentially outside, I would give it -2 in this case. So total, final GOE for this jump, in my opinion, was a +3. If you decide to say that an "!" call negates the possibility of getting the mandatory good take off and landing bullet, and she is capped at +2 before deductions, then the final GOE would be 1 or 0 for this element.
For Anna's 3Lz!, she doesn't get much height on her triples and they don't cover much ice,
in my opinion, doesn't get the bullet, her posture and toe hammer (or bending the free foot and slamming it into the ice like a hammer), coupled with her wildly swinging arms,
in my opinion, doesn't look effortless or constitute a (subjective) "good take off", so I wouldn't give her the bullet. So, given that she doesn't get all three of the mandatory primary bullets that would make her eligible for a +4 or +5 GOE, she is capped at a +2 or in this case, with my assessment, she didn't get any positive GOE (0). For deductions, since the "!" is borderline/potentially "e", like Sasha's flip, I gave it a -2. Add this to the -1 I gave in addition for the "Poor Takeoff" deduction, her final score for this element would be a -3.
GOE Deductions here: (See my above posts for the communication)
SP: Jump element not according to requirements final GOE must be GOE -5, Downgraded (sign << ) -3 to -4, Fall -5 Under-rotated (sign < ) -2 to -3, Landing on two feet in a jump -3 to -4, Landed on the quarter (sign q) -2, Less than quarter missing (no sign) -1, Stepping out of landing in a jump -3 to -4, Euler executed as step over -1 to -2, 2 three turns in between (jump combo) -2 to -3, Poor speed, height, distance, or air position -1 to -3, Wrong edge take off F/Lz (sign “e”) -2 to -4, Touch down with both hands in a jump -2 to -3,
Unclear edge take off F/Lz (sign “!”) -1 to -2, Touch down with one hand or free foot -1 to -2, Unclear edge take off F/Lz (no sign) -1, Loss of flow/direction/rhythm between jumps (combo/seq.) -1 to -3,
Poor take-off -1 to -3, Weak landing (bad pos./wrong edge/scratching etc) -1 to -3, Long preparation -1 to -3.