I really like this idea - it does seem to make things "freer", however, if the values of spins/steps is not increased then isn't it always going to be the case that the person that uses the slot to land 8 big jumps is always going to beat the person who just does 6 and tries to make up the points using steps and spins?
Right now, the highest level non-jump elements are worth approximately the same as a double axel.
Skaters who can do all the triples (or maybe quads) but who can't do triple-triples would need the full 8 jump passes to get in all their big jumps.
Skaters who can do all the triples including triple-triples can get all their big jumps including a double axel if they don't have a triple into 5-7 jump passes. So then they would just use the last jumping pass or two to crank out points with extra double axels or other doubles. Why not give them other options for how to use those slots?
Lower-ranked senior skaters who only have 2 or 3 kinds of triples can get all their triples and one double axel into 6 jumping passes even with repeats. If they're inconsistent on those jumps, though, and fall and/or get downgraded more often than not, it might be in their best interest to repeat jumps that will likely end up earning them very few points or even netting negative points (downgraded triple with a fall). Then they might want another pass to put in doubles of the jumps they don't have triples of. But that could still leave them at least one pass that would just be a filler double, or extra double axel which may be inconsistent. In which case it might be a safer bet to fill that slot with a level 4 non-jump element.
So it would be the skaters with the best jumping skills and the ones with the weakest (by senior standards) who would be best served by replacing one of the jumping passes with non-jump or small-jump elements. The ones who need 7 passes to do 7 triples will want all the jump slots.
However, I'm certainly amenable to the idea of making the highest level for the non-jump elements worth at least as much as a triple toe or triple salchow.
I would also put a level in between the current level 1 (0 features or no features) and level 2 (2 features). I think doing 1 feature should be worth more than none.
Can you also let us know what enhancements you would apply to the jump sequence. I love the idead of asking the skaters to do sequeunce of three or more jumps of 1.5 revolutions or fewer! Also the levels/enhancements for the field move and figure 8 patterns would be good to read!
Here are my proposals for definitions and features for the new elements. I'm willing to be talked out of some features by coaches or experienced skaters who think they're not difficult enough to merit extra points, or talked into any possibilities that I didn't think of. I would also listen to tech specialists' arguments about what features might be impossible to identify in a reasonable amount of time. But I can't imagine that these proposed sequences would be harder to call than step sequences under the current rules.
Field Moves Sequence
Should cover the entire ice surface in either a serpentine or circular/oval pattern or combination thereof. May include two to four positions, of which at least two different moves must be chosen from the Mandatory Moves, and one or two may be chosen from Optional Moves.
Mandatory Moves
-Spread Eagle (inside or outside, right or left foot leading -- count as four different moves)
-Ina Bauer (inside or outside, right or left foot leading -- count as four different moves)
-Shoot-the-Duck: defined as a glide on an edge with the skating leg bent so that the buttocks are even with or lower than the skating knee and the free foot is extended forward (or to the side?) (right or left foot, forward or backward, inside or outside edge -- count as eight different moves)
Optional Moves
Spiral: any edge or direction, free leg above hip height behind, to the side, or in front
Hydroblading: any low move (hips even with or lower than skating knee ) that doesn't qualify as a shoot-the-duck; one or both hands may be placed on the ice for balance
Lunge or Drag: the skating knee is bent at least 90 degrees with all the weight over it; the free foot may slide across the ice on the side of the blade or side of the boot behind the body or on the heel of the blade to the side
Features:
-any spiral features as defined for the spiral sequence
-change of edge maintaining spread eagle, Bauer, or shoot-the-duck position, or moving from spread eagle to Bauer or vice versa or from spiral to shoot-the-duck or vice versa, held at least 3 seconds before and 3 seconds after the change
-change from spiral to shoot-the-duck or vice versa while maintaining the same edge, at least 3 seconds in each position
-full back arch (or sideways lean?) in Bauer (or spread eagle?)
-spread eagles and/or Ina Bauers performed both inside and outside, with both right and left foot leading
-hydroblading/shoot the duck with free leg crossed under the skating leg and no hand assist on the ice
-cantilever position in spread eagle
-outside spread eagle or Ina Bauer held for at least 3/4 of a rink-width circle
Small-Jump Sequence
A sequence of jumps of no more than 1.5 revolutions connected by no more than two steps or turns between each jump, covering at least half the length of the rink or at least half of a rink-width circle. 1.5 jumps may be axel-type jumps landed on back inside or back outside edge, or any backward-takeoff jumps landed facing forward with a toe assist and push to a forward edge.
Features
-split, stag, or double stag jump (flip, lutz, or loop/falling leaf takeoff, half revolution) with both legs at least parallel to the ice at the top of the jump
-split, stag, and/or double stag jumps (flip, lutz, or loop/falling leaf takeoff, half revolution) performed in both directions
-ring jump (flip or lutz takeoff, half or no rotation) in which one or both legs is bent up behind the body to foot above waist height and the head is arched backward
-full- or 1.5-revolution jump (any takeoff) with legs split at least 90 degrees at the top of the jump
-tuck/stag axel with one leg extended parallel to the ice at the top of the jump
-1- and/or 1.5-revolution jumps rotating in both directions
-at least three edge jumps (salchow, 1-foot salchow, loop, half-loop, walley, half-walley, toeless lutz, one-foot axel, inside axel) performed in immediate succession with no steps or turns in between
-forward-takeoff jump with one revolution landed on the same edge as the takeoff with no toe assist and a controlled forward-edge exit
Figures
Eights: defined as two tangent circles, initiated from a standstill, which may be symmetrically divided into halves, thirds, or quarters by turns and/or loops
Serpentines: defined as three tangent circles along a common long axis, initiated from a standstill, which may be symmetrically divided into halves, thirds, or quarters by turns and/or loops
Features:
-backward start
-two full circles performed on one foot without touchdown (counts twice if performed on each foot)
-double repetition of the full pattern
(the reason for including double repetition as a feature is that it takes twice as long to execute and gives an opportunity to demonstrate consistency of tracing, although it also runs the risk of lowering GOE points for failure to trace accurately)
-at least two different threes or two different changes of edge (backward and forward and/or inside and outside) on each foot
-at least one bracket or loop on each foot
-counter or rocker at the changes of lobe
-difficult arm position sustained for the entire figure: both arms overhead, clasped behind the back, or crossed in front of the chest
-difficult free leg position: free foot held above the level of the skating knee during and for at least half a circle before and after a turn or change of edge, performed on each foot
I think the key is to have well over 4 possibilities for features for each kind of element. That way we don't have everyone trying to do the exact same features to get the highest level. E.g., on step sequences I would not take away the upper body movement feature, but I would break down the other features differently so that it would be possible to get level 4 without that feature.