- Joined
- Feb 10, 2014
Don't kill me for saying this (I like them both), but I don't really understand why Jason should get higher GOE for his non-axel triples than Josh? With the exception of that Nationals SP--where he indeed had excellent spring and a certain airiness to his jumps--I don't really think Jason's triples look top caliber. They're sometimes a bit low and eeked out, in fact. He does have difficult entries but why can't we just reward that on the TR mark?
Granted, Josh's triples aren't incredible either, but he does have one of the best 3As in the business. His spins are a little slower than Jason's, but it's not a huge difference. If both go clean in the SP, I'd hand it to Josh on the basis of his superior program. There is magic in "Give Me Love", while Jason's program is fun and well-performed... but not magical.
I actually think Jason has the superior LP, but the difference there is covered by Josh's quad.
Isn't the problem that you are a) confusing your opinions with fact and b) trying to weigh things against each other that really aren't comparable?
For example, in your opinion Josh has a much better short program than Jason, and it draws you in emotionally. I have read other people say that his program is boring. I personally don't find it boring, but I don't find myself emotionally drawn in by it. Even if the judges agree with you-which is not a given - how will they score that - higher PCS overall? And with respect to the free skate, I have heard many prople say they hate Jason's and love Josh's. Leaving that aside, how do you weigh one skater's "better" program against the other's quad?
Finally, with respect to transitions and Tano jumps, both of those elements are considered to increase the difficulty of performing the jumps themselves, and are factors for increasing GOE, so under the current rules, they should be rewarded with plus GOE as well as higher PCS.
To be clear, I'm not criticizing your opinions, just pointing out that they are opinions and that the balancing you suggest may not be realistic.